
It doesn’t really seem to serve much purpose aside from giving the player others to interact with, but it’s a nice enough touch.Īs the player progresses, the plot emerges, which is the premise of the show’s first season: the evil Shadow Riders emerge to try and take over the Duel Academy and resurrect their master Kagemaru and the three beasts of legend, Raviel the Lord of Phantasms, Hamon the Lord of Striking Thunder, and Uria the Lord of Searing Flame.Įven though it’s more of the same of the tabletop simulator, the card games themselves are spiced up with dialog and animations of the duelists showing their stuff, and some of the monsters even get some nice CG FMVs when they attack/draw/activate cards/etc.

You can chat with them about their interests and try and make friends with them, so they’ll be more willing to duel. Outside of the card game, there’s a sort of RPG dynamic where you walk around on a map, talking with the different characters in the Academy. From there, the aforementioned exams give you the chance to advance to Ra Yellow or Obelisk Blue, bettering your “rep” with the other characters. The player’s character enters the school under the rank Slifer Red. This passage of time is similar to that of Yu-Gi-Oh! GX Duel Academy on the GBA, with monthly exams in which you prove your knowledge and skill of the card game to try and increase your academic standing. Before you write it off, the length of time spent in “class” is brief, and the first week is basically used to give instructions on how to play the card game. The flow of gameplay entails going to school each day, taking tests, and meeting the other students. The premise of the game is that the player takes on the role of a new student in Seto Kaiba’s Duel Academy.


For those who are new to the game, there is a nice tutorial mode that outlines the game’s rules in great detail. Essentially, if you’ve played a previous game in the series or played the actual card game, you’ll be able to jump right into it without any trouble. This review will spare all the dirty details of the gameplay, being that the core mechanics of all recent Yu-Gi-Oh games have been the standard tabletop simulation of the game. Konami’s latest entry into the Yu-Gi-Oh franchise is no exception, as evidenced by Yu-Gi-Oh! GX The Beginning of Destiny. Collectible card games are a tried and true genre that have become essential in the world of table top and video games alike.
